Patch Notes

Post has published by DasSchaf

Dichotomy

1.0 – After Jam Edition

  • Energy cells now have a visual effect, and Victorique no longer grabs the air at the elevator.
  • Flashlights added for the family during break-in scenes at home.
  • Minigame order changed: now 2 – 3 – 1.
  • Sink during the break-in can now be turned on to waste water.
  • Guards in the cat minigame now reset to avoid waiting times.
  • Vending machines now make sounds to make them easier to find.
  • Yuna can already be approached in the disco (Yes/No prompt) to prevent accidental skipping.
  • Fixed endgame crash when loading emails.
  • Fixed freezes on monitors with a refresh rate that was too high.
  • Break-in guards are now armed.
  • Emails in Chapter 3 now appear at the right moments.
  • Increased overall brightness of the game by about 12%.
  • Fixed teleport bug with robot vacuum guards.
  • When caught during the break-in, the light no longer flickers on for a single frame.
  • Escape (piano sequence): sound now only comes from the side where the enemy spawns.
  • Vending machines now glow.
  • Player is now always teleported 1 tile further on map change.
  • Fixed 16 spelling mistakes and about 40 missing commas.
  • Characters now warm themselves at the campfire instead of standing idly next to it.
  • Cat game hint now appears later if played before dinner.
  • Minigame during the break-in (fuse box) removed—Vic now stomps on the fuse box until it breaks.
  • Yuna’s safe-cracking now triggers sarcastic comments from her.
  • Flashlight graphic extended to better judge guard positions.
  • Two emails rewritten to be more cryptic.
  • New emails now appear at the top of the inbox instead of the bottom.
  • A short flashback now shows how long Vic really worked on developing the software.
  • Adjusted second sewer visit (texts and fewer teleports).
  • Updated to the latest NW.js version (0.92.0).
  • Fleur can now hiss instead of the old bite sound, which sounded really awful.