Dichotomy
1.0 – After Jam Edition
- Energy cells now have a visual effect, and Victorique no longer grabs the air at the elevator.
- Flashlights added for the family during break-in scenes at home.
- Minigame order changed: now 2 – 3 – 1.
- Sink during the break-in can now be turned on to waste water.
- Guards in the cat minigame now reset to avoid waiting times.
- Vending machines now make sounds to make them easier to find.
- Yuna can already be approached in the disco (Yes/No prompt) to prevent accidental skipping.
- Fixed endgame crash when loading emails.
- Fixed freezes on monitors with a refresh rate that was too high.
- Break-in guards are now armed.
- Emails in Chapter 3 now appear at the right moments.
- Increased overall brightness of the game by about 12%.
- Fixed teleport bug with robot vacuum guards.
- When caught during the break-in, the light no longer flickers on for a single frame.
- Escape (piano sequence): sound now only comes from the side where the enemy spawns.
- Vending machines now glow.
- Player is now always teleported 1 tile further on map change.
- Fixed 16 spelling mistakes and about 40 missing commas.
- Characters now warm themselves at the campfire instead of standing idly next to it.
- Cat game hint now appears later if played before dinner.
- Minigame during the break-in (fuse box) removed—Vic now stomps on the fuse box until it breaks.
- Yuna’s safe-cracking now triggers sarcastic comments from her.
- Flashlight graphic extended to better judge guard positions.
- Two emails rewritten to be more cryptic.
- New emails now appear at the top of the inbox instead of the bottom.
- A short flashback now shows how long Vic really worked on developing the software.
- Adjusted second sewer visit (texts and fewer teleports).
- Updated to the latest NW.js version (0.92.0).
- Fleur can now hiss instead of the old bite sound, which sounded really awful.