Forgotten Symphony
1.1
- Replaced around 25 third-party plugins with custom code tailored specifically to the game, removing a lot of unnecessary overhead.
- Removed all unused image/sound files, reducing the game size by over 30%.
- All images and sounds were re-rendered and adjusted, improving overall performance.
- Split the three largest maps (School, City, Sanctuary) into 2–4 sublevels to fix micro-stutters and “teleports” while moving.
- Visually improved almost every map; overhauled shadow and light maps.
- Ellie got a new phone, meaning the game received a brand-new menu that better matches the style of future projects.
- Various in-game graphics revised and unified.
- Added new animations at several points.
- New sound effects added so it’s not just BGM and BGS playing anymore.
- Characters in the sanctuary now face each other while talking, instead of looking in random directions.
- The game now finally has usable doors instead of only open apartments!
- Students in the school no longer “breathe” in perfect sync, which looked odd.
- Animal name assignment in the sanctuary now shows the correct face image.
- Boo’s events can now only be completed in the correct order, preventing glitches.
- Various events can now only be triggered when Ellie is actually facing them, not just standing on the correct tile.
- Added flying drones in the city.
- Reworked several school dialogues to fix small logic gaps and account for Nelio’s/Ellie’s popularity.
- Adjusted three NPCs in the school that despawned too early.
- Trains now slow down as they approach their destination instead of stopping abruptly.
- Added region-based sound effects that players can approach, making the world feel more alive.
- All main characters now have their own dialogue box colors to make it clear who’s speaking.
- Freezes experienced by some players should now be fixed (still under testing).
- ompletely re-pixeled the heating coil and placed it in a crate instead of a big pile of “something.”
- Corrected several sanctuary dialogues where Ellie’s and Eren’s lines were swapped.
- Repositioned dialogue boxes at the ocean so they don’t cover Ellie’s face.
- Ellie now thanks everyone for a nice day at the sanctuary instead of just walking away.
- Rewrote the dialogue in the school bathroom for smoother flow.
- Adjusted two train-to-school dialogues to remove odd foreshadowing elements.
- Recreated all of Ellie’s animations at the proper resolution.
- Save files now display the correct current location and chapter in the menu.
- Added an achievement menu and 17 achievements! Finally, those teddy bears pay off!
- Adjusted animal sounds in front of enclosures to match the species, no more everything sounding like a parrot.
- People no longer stand “brain-afk” around fire barrels; they now animate warming their hands.
- Integrated the email system from Dichotomy to explain a logic gap and highlight Eren’s and Nelio’s friendship with Ellie.
- Replaced default engine icons with custom ones.
- Added sound effects when characters turn (previously only for walking).
- Brown bears now eat fish, just as the game wiki says! (How did we miss that?)
- Changed “Ldt” (Limited) to “Ltd.”
- After the stealth sequence, Ellie now runs around the corner instead of standing half in the doorway in danger.
- Adjusted city dialogue with Eren to better show why Ellie lies to him about her mood.
- Kuni now jokes about Ellie running the washing machine just for a single pajama.
- Expanded on Ellie’s “water waste” issue with an explanation, tying it into Dichotomy and also adding it to Forgotten Symphony.
- Teacher in the school now explains why dissecting penguins is necessary.
- When Ellie wants a hug, Kuni now also expresses his concern for her, instead of only talking about Nel and Eren.
- Ellie now mentions in emails that she needs help caring for her frog.
- Adjusted Eren and Nelio’s epilogue to better convey the intended emotions.
- Ellie now wears different clothes when “fixing” the toaster, with a proper line to match, so she’s not standing around in underwear.
- Adjusted zoom levels in animations to avoid the engine-related “pixel bug row.”
- Updated all water-waste related dialogues throughout the game.
- Corrected waiting/sound order in several chat scenes so they now play correctly.
- Typing animation fixed so Ellie’s fingertips aren’t overly long anymore.
- Achievement texts now fit properly on screen.
- Added a small interaction with the vending machine in the school.
- Adjusted the city teleporter and gave it a logical explanation in the story.
- All city NPCs now have dialogues.
- Adjusted dialogues for ground-floor cupboards in the HRO building.
- All crates on the HRO 3rd floor now have dialogues.
- Added a safe next to the PC on the HRO 2nd floor for consistency.
- Final HRO hacking scene now gives a hint that the app is on Ellie’s phone.
- Added sound effects when guards die.
- Recreated graphics for dead HRO soldiers.
- New execution animation for Ellie when killing HRO soldiers.
- Fridge door at Ellie’s place now has open/close sound effects.
- Fixed bug where interacting with the wolf enclosure eight times could let players skip the entire sanctuary.
- Fixed Ellie’s portrait in the credits (body extended beyond the frame).
- Ellie’s attempt to comfort on the train now slightly influences the game’s ending.
- Added a hint in Ellie’s apartment that Kuni should check the phone to see the app.
- Added a hint at the ocean that Eren sent an email and Kuni can check the phone.
- Corrected spelling in “Sleepover Party,” “School,” and “first train” segments.
- Changed kiss sound effect to one that fits better.
- Added more dialogues in the HRO building (second visit).
- Final PC dialogue now includes a reference to the massacre in France (Dichotomy).
- Shadows of dead guards no longer appear cut off.
- Added more dialogues before the HRO building: Ellie now complains if you stand too long in the rain.
- Adjusted sanctuary dialogues: Ellie no longer says “Open Sesame” to every door.
- Added new dialogues for various objects in the sanctuary (previously none).
- Ellie can now walk “behind walls and ceilings” in the correct spots, instead of only within the player’s visible range.
1.01
- adjusted text speed in the game settings
- messages now appear instantly with a double-click
- Steam screenshot function (F12) now works
- fixed minor spelling errors